To realize reasonable allocation and scheduling of mobile user task requests under cloud and fog collaboration, a task assignment algorithm based on cloud-fog collaboration model, named IGA (Improved Genetic Algorithm), was proposed. Firstly, individuals were coded in the way of mixed coding, and initial population was generated randomly. Secondly, the objective function was set as the cost of service providers. Then select, cross, and mutate were used to produce new qualified individuals. Finally, the request type in a chromosome was assigned to the corresponding resource node and iteration counter was updated until the iteration was completed. The simulation results show that compared with traditional cloud model, cloud-frog collaboration model reduces the time delay by nearly 30 seconds, reduces Service Level Objective (SLO) violation rate by nearly 10%, and reduces the cost of service providers.
In the process of converter blowing state recognition based on flame image recognition, flame color texture information is underutilized and state recognition rate still needs to be improved in the existing methods. To deal with this problem, a new converter blowing recognition method based on feature of flame color texture complexity was proposed. Firstly, the flame image was transformed into HSI color space, and was nonuniformly quantified; secondly, the co-occurrence matrix of H component and S component was computed in order to fuse color information of flame images; thirdly, the feature descriptor of flame texture complexity was calculated using color co-occurrence matrix; finally, the Canberra distance was used as similarity criteria to classify and identify blowing state. The experimental results show that in the premise of real-time requirements, the recognition rate of the proposed method is increased by 28.33% and 3.33% respectively, compared with the methods of Gray-level co-occurrence matrix and gray differential statistics.
Considering the problem that Extended Kalman Filter (EKF) does better in linear system for real-time 3D mapping and largerly affected by errors to linearize nonlinear systems, Iterated Extended Kalman Filter (IEKF) based on depth data of Kinect was proposed. This method used IEKF to achieve camera trajectory prediction applied to Microsoft Kinect RGB-D(Red-Green-blue-Depth) data, after that Iterative Closest Point (ICP) algorithm was employed to perform fine registration on depth image to generate the 3D point cloud map. The experimental results show that compared with the traditional EKF algorithm, the IEKF generates less error than EKF, and gets the more smooth 3D point cloud map. The method realizes the 3D map-building, and it is more practical.